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WorldEdit/Masks

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Masks determine the blocks that will be affected. They act as a block filter.

Available masks

Example Description
rock,glass List of blocks to affect only (whitelist)
!rock,glass Blocks to not affect (blacklist)
#existing Existing (non air blocks) only. Same as !0
>rock,glass Only place above certain blocks
<rock,glass Only place below certain blocks
#region Restrict to your current selection.

Note that masks can be combined to form a mask that will only match if all the masks in it match. Combined masks are created by separating the above masks with a space when using the /mask or /gmask commands.



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