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The snow mechanic allows piles of snow to grow higher than default when it snows. This mechanic also allows people to 'place' snow, by right clicking the ground or piles of snow with snow balls. players can also trample snow by jumping or walking on it.


Configuration Node and Path Default Value Effect
mechanics.snow.enable false Enables the Snow mechanic.
mechanics.snow.piling false Enables the piling feature of the Snow mechanic.
mechanics.snow.trample false Enables the trampling feature of the Snow mechanic.
mechanics.snow.partial-trample-only false If trampling is enabled, only trample it down to the smallest snow.
mechanics.snow.jump-trample false Require jumping to trample snow. false Allow snowballs to create snow when they land.
mechanics.snow.slowdown false Slows down entities as they walk through thick snow.
mechanics.snow.realistic false Realistically move snow around, creating an 'avalanche' or 'mound' effect.
mechanics.snow.high-piling false Allow piling above the 1 block height.
mechanics.snow.max-pile-height 3 The maximum piling height of high piling snow.
mechanics.snow.replacable-blocks [DEAD_BUSH, LONG_GRASS, YELLOW_FLOWER, RED_ROSE, BROWN_MUSHROOM, RED_MUSHROOM, FIRE] A list of blocks that can be replaced by realistic snow.
mechanics.snow.falldown-animation-speed 5 The fall animation speed of realistic snow.
mechanics.snow.freeze-water false Should snow freeze water?
mechanics.snow.melt-in-sunlight false Enables snow to melt in sunlight.

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