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Doors are configurable-width flat vertical sections of the world that you can toggle on and off. They are similar to Bridges, but bridges are horizontal.

  • Doors can be toggled by right clicking a sign, or;
  • Doors can be set with redstone input.

As doors they are not very fancy, but you can re-purpose them for a number of other uses. If you want to toggle an actual fancy door, check out toggle areas.



Doors consist of three parts:

  1. The door part made out of one material. By default, you can use stone, dirt, cobblestone, wood, log, glass, wool, double stone slabs, stone slabs, brick, bookshelves, snow blocks, or clay blocks, but this list can be configured.
  2. One sign post Wall sign icon.pngat the bottom in the middle. The second line of the sign must be [Door Up].
  3. A sign post Wall sign icon.png at the top in the middle. The second line of the sign must be [Door Down].
  4. If the player is allowed to, they can put infinite on the first line of the signs to not run out of blocks. (If stop-mechanism-dupe is active.)
  5. The 3rd and 4th lines of the sign symbolize width. The 3rd line is how wide it is on the left, whilst the 4th is how wide it is on the right.

If stop-mechanism-dupe is turned on in the configuration, you must create the entire door or it will not work. You can restock mechanics by right clicking with the required block.

If you want one side to be un-right clickable, use [Door] as the second line

Redstone support

Doors support redstone: just put a redstone current next to the sign.

  • An active input creates the door.
  • An inactive input removes the door.


Aside from the obvious use as a retractable door, some possibilities include:

  • Use as a hidden bookshelf entrance.
  • A toggle for flooding the area directly below with either water or lava, which could be useful for either PvE or PvP.
  • A trap to temporarily contain hostile mobs, only to release them at a later time in a PvP situation.
  • A basic logic test for newcomers to a server.
  • A door that one person must keep open by remaining on a pressure pad or pressing a stone button from a distance while another passes through.
  • Combine with redstone and Bridges to create a drawbridge (great for castles)
  • Some other clever use that will blow all of our minds.


Permission Node Effect
craftbook.mech.door Allows the creation of doors.
craftbook.mech.door.use Allows the usage of doors.
craftbook.mech.door.restock Allows the user to restock doors.
craftbook.mech.door.infinite Allows the creation of doors with infinite materials.


Configuration Node and Path Default Value Effect
mechanics.door.enable false Enables Doors.
mechanics.door.allow-redstone true Allow doors to be toggled via redstone.
mechanics.door.max-length 30 The maximum length(height) of a door.
mechanics.door.max-width 5 Max width either side. 5 = 11, 1 in middle, 5 on either side
mechanics.door.blocks [COBBLESTONE, WOOD, GLASS, DOUBLE_STEP, WOOD_DOUBLE_STEP] A list of blocks that a door can be made out of.

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