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WorldEdit
Quick start
Contents |
Getting around
First, let's figure out how you can get around quickly.
- Look at a block not too far away and type
/jumpto - Stand under a tree and type
/ascend - While on top of the tree, type
/descend - Stand behind a tree trunk, look straight ahead, make sure there's room on the other side, and type
/thru
Or whip out your compass, look at a nearby block, and left click. Want to go through walls? Right click on a wall.
Making selections
A cuboid is like 3D rectangle. In WorldEdit, you select the region that you want by setting two points of a cuboid.
How do you choose the two points?
- Left and right click blocks while holding a wooden axe (use
//wandto get a wooden axe) - Stand somewhere and type
//pos1and//pos2 - Look at a block and type
//hpos1and//hpos2
Tutorial: Make a small selection of 4 by 4 by 4 to test with and go to the next section.
Generating shapes
- Generate a hollow glass sphere:
//hsphere glass 4 - Generate a filled brick circle:
//cyl brick 5 1
Using the super pickaxe
The super pickaxe does quite a few things.
Instant mining
- Instantly mine:
//and start hitting blocks with any pickaxe (fast, right?) - Disable the super pickaxe:
//again
Tools
- Hold an item that you want to assign the tool to.
- Information tool:
/infoand right click blocks - Replace blocks with cake:
/repl cakeand right click blocks - Instant block remover:
/repl 0and right click blocks - Change cloth color:
/cyclerand right click cloth - Make trees:
/treeand right click grass - Turn off your tool:
/none
Building from far away
- Hold an item that you want to assign the tool to. (lets say pickaxe)
- Let's choose a sphere brush:
/brush sphere sandstone 2 - Look at some blocks and right click while holding a pickaxe
- Let's try the cylinder brush:
/brush cyl sandstone 3 - Look at some blocks and right click while holding a pickaxe
- Turn off your brush tool:
/none
Things to know
Adjusting the selection
So you've got a cuboid. Let's change it!
- Make the cuboid 10 blocks taller, going up:
//expand 10 up - Make the cuboid 5 blocks longer in the direction that you are looking:
//expand 5 - Make the cuboid 10 blocks shorter, going down:
//contract 10 down
